Profile to be created:


Basic sculpture:

I'm starting with an original figurine from the signumgames.com website, a sort of monk fox.

Mock-up:

Using Photoshop and a card from Wolfen, I created a mock-up of the changes involved in the transformation into a wolf.
Planned modifications: remove tails because 5 is too many, lengthen the snout to make it more Wolfen-like, add more fur around the neck, make the feet bigger with proportional toes (claws).


Thoughts on the changes to be made:
After thinking about it, I just realized that Wolfens are hairless on their bodies, only the area around the head is sometimes covered in fur.
To be determined, I am still uncertain whether to add fur or smooth out the existing fur, creating either male pectorals or female breasts. After studying my piece more closely, the chest is not very visible due to the clothing, so I will need to work on the drape of the clothing by re-sculpting it from the waist up... which is more complicated. The arms may not work for a male either, as they are not muscular enough... male or female, my heart is torn.


Result of the modifications:

Another observation: their paws have three claws, except for the Wolfen Zombie, which has four. However, my first modified paw has four claws. Should I remove one? That is the question. I will post a photo once the conversion is complete for those who wish to give their opinion. Retouching is always possible with a scalpel and file, with the addition of green stuff if necessary.

Simulation of fire magic effects:

To represent magic, I hesitated between fire: a primary attack of felu, and water.

Simulation of water magic effects:

Then I tackled the water spiral: a primary water attack.

Inspiration:

Here is the image that inspired me.

Water elemental frame:

I used very thin wire, found in the DIY section, which is both flexible and rigid, to make the frame.

Body of the water elemental:

Then I tried to put into practice a tutorial based on toilet paper glued with PVA glue. After several layers, the result is quite nice, especially since it creates an uneven texture made up of bumps, hollows, and lines that resemble waves.

Result for the water elemental's body:

After several layers, the result is quite nice, especially since it creates an uneven texture made up of bumps, hollows, and lines that resemble waves quite well.

Head of the water elemental:

Finally, I tackled the face of the shape. At first, I thought of a dragon's head, but since this type of head is quite similar to a Wolfen's head, I chose to go with a bird-like head, similar to a Phoenix. The final result is very interesting because once dry, it is quite rigid. Now we need to see how it looks once painted.

Cotton test:

After testing, cotton is out of the question. It peels off when you add more layers, and given its liquid absorption properties, painting this material is too complicated. Using lacquer doesn't really solve the problem.
I also tried synthetic wadding, but I got the opposite effect: this material is too waterproof.


Painting the elemental's body:

I tested it on a portion of the body. The texture is very similar to chewed paper; it absorbs liquid a little but dries fairly quickly and can be dry brushed.

Progress on painting the entire figure:

I added splashes to the elemental's body using clear silicone applied to clear plastic wrap to let it dry. I've made good progress, but I still have gradients, light and shadow effects, and OSL to work on.

Idea for the base:

For the base, I plan to use silicone to create water rising from the ground, forming the beginning of a sphere.
To be continued....